The Rules
Have Fun - many clubs vary the
rules a bit to increase the fun factor for them. Go with the club's customs!
For example, some clubs limit some of the Captain's discretion such as making
teammate throwing order pure rotation.
- The game is played by two teams, with one, two or three players
per side. In teams of one or two players, each player uses three boules. In
teams of three players, each player uses two boules. If there is an odd number
of players, the shorthanded team creates a "phantom" player with
extra boules.
- At all times, the captain determines which teammate will throw his/her boule
at what time. This is part of the strategy, different players have different
strengths. However, except with singles, no player may throw more than two
consecutive boules before another teammate plays.
- The starting team is decided by tossing the red/blue washer. The captain
of the team decides which team member throws the cochonnet .The throwing of
the cochonnet by one team member does not imply that he/she must play the
first boule.
- When throwing a boule, a player must keep both feet on the throwing pad.
Disabled players, if necessary, are allowed to keep only one foot or wheel
of a wheelchair on the pad.
- If team "A" fails to throw the cochonnet the proper distance after
three attempts, it passes the cochonnet to team "B", which also
has three attempts. However, team "A" retains the right to throw
the first boule.
- Once play begins, the court may not be raked, smoothed or altered in any
way. The sole exception is when the cochonnet is buried and must be uncovered
to locate it or measure distance from cochonnet to boule.
- The starting team throws the cochonnet beyond center court, not closer than
8 from the far end of the court. The cochonnet must also be at least
20" from the side of the court. This team then throws its first boule
as close to the cochonnet as possible. The player tossing the cochonnet need
not be the one throwing the first boule. The captain decides.
- Team #2 tries to place a boule closer to the cochonnet, or to knock away
the opponents boule, thereby making "the point."
- From this point on, whatever team DOES NOT have the boule closest to the
cochonnet plays the next boule until it has the closest boule or has no more
boules to play The distance of a boule is measured from the top center of
the cochonnet to the closest part of the boule. The captain decides which
teammate throws when. Order is strategy.
- Equidistant Boules
- If two boules belonging to two opposing teams are equidistant from or
touching the jack, the round is declared void if no more boules remain to
be played, and the jack is thrown by the team winning the previous round
or toss of a coin.
- If only one team has boules to play, they play out their boules and score
normally.
- If both sides have boules to play, the team which played the last boule
plays again. If nothing changes the other team plays, with play alternating
until a change occurs. When only one team has boules left, they play them
as in the above paragraph.
- If a thrown boule hits the boundary boards, it is dead and must be removed
from the court before the next boule is thrown. Any boule or cochonnet displaced
by said boule after hitting the boards, must be returned to its original position
to the best of the two captains ability.
- Any boule that leaves the court is dead. If the cochonnet leaves the court,
one of three options apply:
- If both teams have boules to play, the frame is dead.
- If neither team has boules to play, the frame is dead.
- If only one team has boules to play, then this team scores one point for
each remaining boule.
- The player who plays a boule other than his own, receives a warning.
The boule played is nevertheless valid but it must be immediately re-
placed. In the event of it occurring again during the game, the player's
boule is disqualified, and everything that has been moved by it, is
replaced.
- All boules thrown contrary to the rules, are disqualified and everything
they may have moved, is put back in place. Nevertheless, the opponent
may play the advantage rule and count the erroneously played boule as valid.
In this case, the boule shot or pointed and everything it may have displaced,
is left in its new position.
- If one team runs out of boules and the other team already has the closest
boule, the team with boules is not required to play them and may take existing
points or do so at any later time in the frame
- After all boules are played, one point is awarded for each boule closer
to the cochonnet than the closest boule of the opposing team.
- After each frame, the team which scored points starts a new frame from the
opposite end of the court and the game continues in this manner until one
team scores thirteen points. Since only one team can score points in any frame,
a tie is impossible.
- At the end of each frame, players should remain on the sidelines and not
disturb or pick up any boules until the captains have agreed on the point
count.
- Whichever team scores 13 points first wins.
- The losing team rakes the court.
Main Page